Vehicle Autonomous
Type: Action
Category: VEHICLE
AI-driven vehicle. Can follow a target or patrol between waypoints, with optional obstacle avoidance and automatic rollover reset.
Main properties
Wheels and suspension
Same parameters as Vehicle Setup: Front Left/Right, Rear Left/Right, Wheel Radius, Stiffness, Damping, Compression, Tyre Friction, Roll Influence.
AI behaviour
| Property |
Default |
Description |
| Mode |
Follow Target |
Follow Target (pursues an object) or Patrol (visits waypoints in order) |
| Target |
— |
Object to follow (Follow Target only) |
| Waypoints |
2 |
Number of waypoints (2–6, Patrol only) |
| WP 1–6 |
— |
Waypoint objects in patrol order |
AI engine
| Property |
Default |
Description |
| Drive Type |
RWD |
Drive type |
| Max Engine Force |
600.0 |
Maximum engine force |
| Max Brake Force |
20.0 |
Maximum braking force |
| Max Steer (rad) |
0.45 |
Maximum steering angle |
| Max Speed (km/h) |
60.0 |
Top speed |
| Steer Sensitivity |
2.5 |
Steering correction factor |
| Stop Distance |
3.0 |
Distance at which braking starts |
| Arrive Radius |
4.0 |
Radius within which a waypoint is considered reached |
| Brake Anticipation |
0.6 |
Reduce engine force in turns to prevent skidding |
| Property |
Default |
Description |
| Obstacle Avoidance |
True |
Side raycasts to steer around obstacles |
| Auto-Reset on Flip |
True |
Upright the vehicle on rollover |
| Store Speed in Property |
False |
Stores speed in self.own['speed_kmh'] |
Sockets
| Socket |
Direction |
Type |
| In |
Input |
Exec |
| Out |
Output |
Exec |
| Arrived |
Output |
Exec |
Typical usage
Vehicle that chases the player
[On Update] → [Vehicle Autonomous:
Mode=Follow Target, Target=player
Max Speed=60 Stop Distance=4.0
Obstacle Avoidance=True]
└── Out ──► [...]
└── Arrived ──► [...] # when it reaches the target
Taxi on patrol route
[On Update] → [Vehicle Autonomous:
Mode=Patrol
WP 1=stop_a WP 2=stop_b WP 3=stop_c
Max Speed=40 Arrive Radius=3.0]
Notes
- The object must have Vehicle physics type in Range Game Engine.
- The
Arrived branch fires every frame while the vehicle is within Stop Distance of the target.
Obstacle Avoidance uses lateral raycasts of 7 units — adjust Stop Distance to avoid false positives.