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PHYSICS Category

Nodes for controlling object physics at runtime: forces, velocities, gravity, mass, and physics suspension.

Available Nodes

Node Type Description
Apply Force Action Applies a force to the object
Apply Torque Action Applies torque (rotation force) to the object
Set Linear Velocity Action Sets linear velocity directly
Set Angular Velocity Action Sets angular velocity directly
Get Velocity Data Returns linear velocity components
Set Gravity Action Changes the global scene gravity
Set Damping Action Changes linear and angular damping
Set Mass Action Changes the object's mass
Suspend Physics Action Deactivates object physics
Restore Physics Action Reactivates object physics

Notes

  • Force and velocity nodes only work on objects with active physics (not static).
  • Set Gravity affects all scene objects that have gravity enabled.