PHYSICS Category
Nodes for controlling object physics at runtime: forces, velocities, gravity, mass, and physics suspension.
Available Nodes
| Node | Type | Description |
|---|---|---|
| Apply Force | Action | Applies a force to the object |
| Apply Torque | Action | Applies torque (rotation force) to the object |
| Set Linear Velocity | Action | Sets linear velocity directly |
| Set Angular Velocity | Action | Sets angular velocity directly |
| Get Velocity | Data | Returns linear velocity components |
| Set Gravity | Action | Changes the global scene gravity |
| Set Damping | Action | Changes linear and angular damping |
| Set Mass | Action | Changes the object's mass |
| Suspend Physics | Action | Deactivates object physics |
| Restore Physics | Action | Reactivates object physics |
Notes
- Force and velocity nodes only work on objects with active physics (not static).
Set Gravityaffects all scene objects that have gravity enabled.