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OBJECT Category

Nodes for manipulating scene objects: visibility, transforms, parent hierarchy, adding/removing objects, and scene control.

Available Nodes

Node Type Description
Set Visibility Action Shows or hides the current object
Look At Action Rotates the object to face a target (slerp)
Transform Action Moves, rotates, or scales the object
Add Object Action Instances an object into the scene
End Object Action Destroys the current object
Replace Mesh Action Replaces the object's mesh
Set Parent Action Sets the object's parent
Remove Parent Action Removes the object's parent
Send Message Action Sends a BGE message (native system)
Restart Game Action Restarts the entire game
Scene Switch Action Switches to another scene