OBJECT Category
Nodes for manipulating scene objects: visibility, transforms, parent hierarchy, adding/removing objects, and scene control.
Available Nodes
| Node | Type | Description |
|---|---|---|
| Set Visibility | Action | Shows or hides the current object |
| Look At | Action | Rotates the object to face a target (slerp) |
| Transform | Action | Moves, rotates, or scales the object |
| Add Object | Action | Instances an object into the scene |
| End Object | Action | Destroys the current object |
| Replace Mesh | Action | Replaces the object's mesh |
| Set Parent | Action | Sets the object's parent |
| Remove Parent | Action | Removes the object's parent |
| Send Message | Action | Sends a BGE message (native system) |
| Restart Game | Action | Restarts the entire game |
| Scene Switch | Action | Switches to another scene |