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Surface Material

Type: Exec (In → Out)
Category: PLAYER

Reads the surface type from the hit object (through a BGE property) and publishes the corresponding FX name and audio name for Weapon FX System to use.

Properties

Property Type Default Description
Property String "_surface" BGE property on the hit object that contains the surface type
Default Type String "concrete" Type used when the property does not exist on the object

FX and audio per surface type

Configure an FX / Audio pair for each type:

Type FX Audio
Metal (FX object name) (sound name)
Wood
Concrete
Dirt
Flesh
Glass
Water
Default

Empty fields use the default impact FX/audio from Weapon FX System.

Sockets

Socket Direction Type
In Input Exec
Out Output Exec

Published variables

Variable Type Description
surface_type string Surface type of the hit object
surface_fx_name string Name of the corresponding FX object
surface_audio_name string Name of the corresponding sound

Graph position

[Hit Scan Weapon] → [Surface Material] → [Weapon FX System: Surface FX = True]

Scene object configuration

Add the BGE property _surface to each scene object with its corresponding type:

Object _surface property
Metal walls "metal"
Wooden floor "wood"
Enemies "flesh"
Not configured uses Default Type