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PARTICLE Category

Nodes for controlling particle systems at runtime. Allow starting, stopping, and managing particle emitters in the scene.

Available Nodes

Node Type Description
Start Particles Action Activates a particle emitter
Stop Particles Action Deactivates a particle emitter
Spawn Particles Action Instances a particle emitter from the library
Set Particle Visible Action Shows, hides, or toggles emitter visibility

Notes

  • Start Particles combines setVisible(True) with reinstancePhysicsMesh() to restart the simulation.
  • Spawn Particles uses scene.addObject() — the emitter must exist in an inactive layer or the scene library.
  • For one-shot effects (explosions, impacts), Spawn Particles with a short lifetime is the recommended pattern.