PARTICLE Category
Nodes for controlling particle systems at runtime. Allow starting, stopping, and managing particle emitters in the scene.
Available Nodes
| Node | Type | Description |
|---|---|---|
| Start Particles | Action | Activates a particle emitter |
| Stop Particles | Action | Deactivates a particle emitter |
| Spawn Particles | Action | Instances a particle emitter from the library |
| Set Particle Visible | Action | Shows, hides, or toggles emitter visibility |
Notes
Start ParticlescombinessetVisible(True)withreinstancePhysicsMesh()to restart the simulation.Spawn Particlesusesscene.addObject()— the emitter must exist in an inactive layer or the scene library.- For one-shot effects (explosions, impacts),
Spawn Particleswith a shortlifetimeis the recommended pattern.