FPS
Specialized nodes for first-person and third-person games in Range Game Engine. Includes movement, camera, shooting raycast, and alignment tools.
Nodes
| Node | Type | Description |
|---|---|---|
| FPS Raycast | Action (branch) | Raycast from camera or object with direct object/position/normal outputs |
| Mouse Look | Action | Mouse camera control (Yaw + Pitch) |
| Spawn At Hit | Action | Spawn an object at the last raycast hit point |
| Align To Normal | Action | Align the object to the surface normal of the last raycast hit |
| FPS Tools | Action | All-in-one FPS/TPS controller: movement, jump, sprint, mouselook, and inventory |
Notes
FPS Toolsis an all-in-one prefab — ideal for rapid prototyping.- For advanced projects, combine
Mouse Look+FPS Raycastwith custom movement logic. FPS Raycastdiffers fromRaycastin the RAYCAST category: it has direct object/position/normal output sockets and can cast from the camera automatically.