VEHICLE
Nodes for creating and controlling vehicles with wheel physics (Vehicle Constraint) in Range Game Engine. Includes full controllers for player and AI.
Nodes
| Node | Type | Description |
|---|---|---|
| Vehicle Setup | Action | Initialize the vehicle constraint and configure wheels |
| Vehicle Throttle | Action | Apply engine force (AWD / RWD / FWD) |
| Vehicle Brake | Action | Apply braking force to wheels |
| Vehicle Steering | Action | Set the steering angle on the front wheels |
| Vehicle Speed | Data | Return current speed in m/s and km/h |
| Vehicle Reset | Action | Upright the vehicle if it has flipped |
| Vehicle Player | Action | Full player vehicle controller with optional follow camera |
| Vehicle Autonomous | Action | AI-driven vehicle: follow a target or patrol waypoints |
Typical flow (manual)
[On Update] → [Vehicle Setup: FL=wheel_fl, FR=wheel_fr, RL=wheel_rl, RR=wheel_rr]
[On Key Press: Key=W, Mode=HELD]
→ [Vehicle Throttle: Force=800, Drive=RWD]
[On Key Press: Key=A, Mode=HELD]
→ [Vehicle Steering: Angle=0.5]
[On Key Press: Key=SPACE, Mode=HELD]
→ [Vehicle Brake: Force=25, Wheels=All]
Notes
Vehicle Setupinitializes only once (uses ahasattrguard) — safe to place inOn Update.- For rapid prototyping, use
Vehicle Playerwhich packs all logic into a single node. - Wheels must be child objects of the chassis in the scene.