Weapon Recoil
Type: Exec (In → Out)
Category: PLAYER
Accumulates recoil per shot and recovers it gradually. Publishes pitch and yaw values for camera or viewmodel nodes to apply the visual effect. Does not rotate anything directly — only publishes data.
Properties
| Property | Type | Default | Description |
|---|---|---|---|
| Pitch | Float | 3.0 |
Vertical recoil per shot (degrees) |
| Max Pitch | Float | 15.0 |
Maximum accumulated pitch (degrees) |
| Recovery Speed | Float | 8.0 |
Recovery speed (degrees/s) |
| Random Yaw | Bool | True |
Random horizontal recoil per shot |
| Yaw Spread | Float | 1.0 |
Maximum random yaw per shot (degrees) |
| Max Yaw | Float | 5.0 |
Maximum accumulated yaw in each direction (degrees) |
| Yaw Pattern | Bool | False |
Uses a deterministic yaw pattern |
| Pattern | String | "0.1,0.2,-0.1,0.3,-0.2" |
Comma-separated yaw values (degrees), cyclic |
| Reset Delay | Float | 0.0 |
Seconds without firing before resetting pattern index (0 = disabled) |
Sockets
| Socket | Direction | Type |
|---|---|---|
| In | Input | Exec |
| Out | Output | Exec |
Published variables
| Variable | Type | Description |
|---|---|---|
weapon_recoil_pitch |
float | Accumulated pitch (degrees) |
weapon_recoil_yaw |
float | Accumulated yaw (degrees) |
weapon_recoil_offset |
float | abs(pitch) + abs(yaw) — total recoil magnitude |
weapon_recoil_amount |
float | Alias for weapon_recoil_offset |
weapon_recoil_active |
bool | True when recoil > 0.001 |
Yaw modes
| Mode | Description |
|---|---|
| No yaw | Vertical recoil only |
| Random Yaw | Random value between ±yaw_spread per shot |
| Yaw Pattern | Deterministic cyclic sequence (same pattern each magazine) |
Weapon Balancer integration
Scales recoil by wb_recoil (published by Weapon Balancer). If not present, the multiplier is 1.0.
Weapon ADS integration
The published pitch and yaw are raw data. To make ADS visually reduce recoil, multiply weapon_recoil_pitch/yaw by weapon_ads_recoil_mult in the node that applies the camera rotation.
Graph position
[Weapon Fire Executor] → [Weapon Recoil] → (camera / viewmodel consumer)