Mouse Over
Type: Branch (Over / None)
Category: MOUSE
Detects whether the mouse cursor is over a 3D object using a ray from the active camera. Allows filtering by object name or BGE property.
Properties
| Property | Type | Default | Description |
|---|---|---|---|
| Target Name | String | "" |
Specific object name. Empty = any object |
| Prop Filter | String | "" |
Only detect objects with this BGE property. Empty = no filter |
Sockets
| Socket | Direction | Type |
|---|---|---|
| In | Input | Exec |
| Over | Output | Exec (cursor over object) |
| None | Output | Exec (no object under cursor) |
Generated code
_mo_cam = scene.active_camera
_mo_hit = _mo_cam.getScreenRay(
Range.logic.mouse.position[0],
Range.logic.mouse.position[1],
100.0,
'' # prop_filter
)
if _mo_hit:
#OVER_PATH#
else:
#NONE_PATH#
With target_name:
if _mo_hit and _mo_hit.name == 'target_name':
#OVER_PATH#
Typical usage
Highlight interactable objects
[On Update] → [Mouse Over: Prop Filter="clickable"]
├── Over ──► [BTCustomTask:
# highlight object under cursor
self._bt_bb['hovered'] = _mo_hit.name]
└── None ──► [BTCustomTask:
self._bt_bb['hovered'] = None]
Notes
- The hit object is available as
_mo_hitin the node context. - Similar to Cursor Over — uses the same
getScreenRaymechanism.