ANIMATION Category
Nodes for controlling Range Game Engine action animations.
Available Nodes
| Node | Type | Description |
|---|---|---|
| Play Action | Action | Plays an animation action |
| Stop Action | Action | Stops animation on a layer |
Animation Layer System
Range Game Engine supports multiple simultaneous animation layers. Each Play Action specifies a layer (0–7), enabling animation blending. For example: layer 0 for locomotion, layer 1 for arm animations, layer 2 for facial expressions.
Play Modes
| Mode | Behavior |
|---|---|
| PLAY | Plays once from start to end |
| LOOP | Continuous loop |
| PING_PONG | Forward and backward |
| PROPERTY | Controlled by a BGE property |
| FLIPPER | No loop (same as PLAY but different BGE term) |
| LOOPEND | Finishes the loop at the end |
| LOOPSTOP | Stops the loop |