Skip to content

Weapon FX (Legacy)

Type: Exec (In → Out)
Category: PLAYER

Deprecated. For new projects use Weapon FX System, which adds support for smoke, shell ejection delay, and surface-based FX via Surface Material.

Spawns FX objects in response to weapon_fired (muzzle flash, shell) and weapon_hit (impact). Manages timers for the weapon_muzzle_active and weapon_impact_active state variables.

Properties

Muzzle flash

Property Type Default Description
Muzzle Flash Bool True Enables muzzle flash
Muzzle Object String "MuzzleFX" Name of the inactive scene object
Muzzle Duration Float (≥0.01) 0.05 Seconds weapon_muzzle_active stays True after a shot
Muzzle Lifetime Int (≥1) 3 Spawned object lifetime in frames
Suppress in ADS Bool True Does not spawn flash while weapon_ads_active = True

Shell ejection

Property Type Default Description
Shell Eject Bool False Enables shell ejection
Shell Object String "ShellFX" Name of the inactive scene object
Shell Lifetime Int (≥1) 120 Spawned object lifetime in frames

Impact

Property Type Default Description
Impact FX Bool True Enables impact FX
Impact Object String "ImpactFX" Name of the inactive scene object
Impact Duration Float (≥0.01) 0.1 Seconds weapon_impact_active stays True after a hit
Impact Lifetime Int (≥1) 30 Spawned object lifetime in frames

Sockets

Socket Direction Type
In Input Exec
Out Output Exec

Published variables

Variable Type Description
weapon_fx_active bool True if muzzle or impact are active
weapon_muzzle_active bool True for Muzzle Duration after a shot
weapon_impact_active bool True for Impact Duration after a hit

Scene requirements

All FX objects must exist as inactive in the scene before the game starts. The node activates them with scene.addObject() passing the frame count as lifetime.

The impact object is automatically positioned at weapon_hit_position and aligned with weapon_hit_normal (requires Weapon Hitscan before it in the graph).

Graph position

[Weapon Hitscan (Legacy)] → [Weapon FX (Legacy)]

Migration to the new system

Legacy New system
Weapon FX (Legacy) Weapon FX System
No smoke Weapon FX System with Smoke FX
No shell delay Weapon FX System with Shell Delay
No surface FX Weapon FX System with Surface FX + Surface Material