CAMERA Category
Nodes for controlling cameras: smooth follow, field of view, camera shake, and active camera selection.
Available Nodes
| Node | Type | Description |
|---|---|---|
| Set Camera | Action | Changes the active camera of the scene |
| Set FOV | Action | Changes the field of view (FOV) of a camera |
| Camera Follow | Action | Smoothly moves the camera toward a target |
| Trigger Camera Shake | Action | Triggers a camera shake effect |
| Camera Shake | Processor | Processes the shake frame by frame on the camera |
Camera Shake Pattern
Trigger Camera Shake writes shake parameters to globalDict. The Camera Shake node must run on the camera object every frame to process and apply the random offset with fade.
# On the object that triggers the event:
[On Collision: Property="explosive"] → [Trigger Camera Shake: Intensity=0.5, Frames=30]
# On the camera (running every frame):
[On Update] → [Camera Shake]