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CAMERA Category

Nodes for controlling cameras: smooth follow, field of view, camera shake, and active camera selection.

Available Nodes

Node Type Description
Set Camera Action Changes the active camera of the scene
Set FOV Action Changes the field of view (FOV) of a camera
Camera Follow Action Smoothly moves the camera toward a target
Trigger Camera Shake Action Triggers a camera shake effect
Camera Shake Processor Processes the shake frame by frame on the camera

Camera Shake Pattern

Trigger Camera Shake writes shake parameters to globalDict. The Camera Shake node must run on the camera object every frame to process and apply the random offset with fade.

# On the object that triggers the event:
[On Collision: Property="explosive"] → [Trigger Camera Shake: Intensity=0.5, Frames=30]

# On the camera (running every frame):
[On Update] → [Camera Shake]