RAYCAST
Nodes for casting rays in the Range Game Engine scene to detect collisions, objects, terrain, and portals.
Nodes
| Node | Type | Description |
|---|---|---|
| Raycast | Action (branch) | Cast a ray in a local direction or toward an object |
| General Raycast | Action (branch) | Ray between two arbitrary world-space points |
| Raycast Result | Data | Read the last raycast result by ID |
| Ground Check | Action (branch) | Check if the object is on the ground (downward ray) |
| Mouse Pick | Action (branch) | Ray from active camera through mouse cursor |
| Portal Teleport | Action | Teleport an object between two portals, Portal-style |