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RAYCAST

Nodes for casting rays in the Range Game Engine scene to detect collisions, objects, terrain, and portals.

Nodes

Node Type Description
Raycast Action (branch) Cast a ray in a local direction or toward an object
General Raycast Action (branch) Ray between two arbitrary world-space points
Raycast Result Data Read the last raycast result by ID
Ground Check Action (branch) Check if the object is on the ground (downward ray)
Mouse Pick Action (branch) Ray from active camera through mouse cursor
Portal Teleport Action Teleport an object between two portals, Portal-style