Set Gravity
Type: Action
Category: PHYSICS
Sets the global gravity vector for the scene in Range Game Engine.
Properties
| Property | Type | Default | Description |
|---|---|---|---|
| X | Float | 0.0 |
X component of gravity |
| Y | Float | 0.0 |
Y component of gravity |
| Z | Float | -9.8 |
Z component of gravity |
Sockets
| Socket | Direction | Type |
|---|---|---|
| In | Input | Exec |
| Out | Output | Exec |
Generated code
Range.logic.setGravity([0.0, 0.0, -9.8])
Typical usage
Standard gravity
[On Start] → [Set Gravity: X=0, Y=0, Z=-9.8]
Lunar gravity
[On Start] → [Set Gravity: X=0, Y=0, Z=-1.6]
Zero gravity (space)
[On Start] → [Set Gravity: X=0, Y=0, Z=0.0]
Notes
- Affects all physics objects in the scene simultaneously.
- The change is immediate and persists until called again or the scene changes.
- Can be used with On Key Press for gravity-inversion mechanics.