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Main Panel

Location: View3D → Sidebar (N key) → WebAR tab

The main panel controls all scene-level settings. It is divided into sections.


Export Settings

Controls what gets exported and how.

Property Type Default Description
Output Path Directory //webar_output Folder where the exported files are written. // means relative to the .blend file.
Format Enum GLB GLB (Binary) — single self-contained file. glTF + Bin — separate .gltf + .bin files (useful for inspecting the JSON).
Export Materials Bool Include materials and textures in the exported GLB.
Material Mode Enum Classic Shading model used by the WebAR runtime. See Materials.
Double Sided Bool Render both faces of polygons (disables backface culling).
Normal Map Scale Float 0–3 1.0 PBR mode only. Intensity of the normal map. 1.0 = normal strength, 0 = flat, 2 = double.
Export Lights Bool Include Blender lights in the GLB.
Debug Overlay Bool Show a runtime stats overlay (FPS, draw calls). For development only.

Animation

Controls how animations are included in the export.

See Animation Modes for full details.

Mode Description
Static (8thWall Style) Exports a GLB snapshot at the current frame. Animations are driven by JavaScript at runtime — lightweight and fast. Recommended for most cases.
Skeletal (Bones) Exports armature skinning and animation clips. Use when your model has rigged character animations.
Object Animation Exports baked object-level keyframes. Heavy — not recommended unless necessary.

AR Settings

Controls the augmented reality mode and placement behavior.

Property Type Default Description
AR Mode Enum Surface Placement See AR Modes.
Reference Size Float 1.0 Target bounding-box size in meters after scaling. Set this to the real-world size of your object.
Background Color Color Dark gray Scene background color. Viewer Mode only.
Auto Rotate Speed Float 0–10 0.5 Continuous Y-axis rotation speed. Viewer Mode only. 0 = disabled.
Marker Image File Marker image for Image Tracking mode (JPG or PNG).
Marker Width (m) Float 0.2 Real-world width of the printed marker in meters. Image Tracking only.
Shadow Plane Bool Project a shadow below the model onto the AR surface. Surface Placement and Image Tracking only.
Shadow Opacity Float 0–1 0.5 Transparency of the shadow plane. 0 = invisible, 1 = solid black.

UI Overlay

An optional overlay panel shown on top of the AR view.

Property Type Default Description
UI Overlay Bool Show the title/instructions panel.
UI Title String WebAR Experience Title text shown in the overlay header.
Instructions String Tap to place... Instructional text shown below the title.

The overlay also includes a Reset button that re-triggers the placement flow.


Interactions

Global gesture settings applied after the model is placed.

Property Type Default Description
Enable Tap Bool Allow tap/click events on objects. Required for interactive objects and hotspots.
Gesture Rotate Bool Drag with one finger to rotate the model around the Y axis.
Gesture Scale Bool Pinch with two fingers to scale the model up or down.

Auto Regenerate

Property Type Default Description
Auto Regenerate Bool Watch the Node Tree for changes and flag when a re-export is needed. A "Changes detected!" warning appears when the scene has been modified since the last export.

Action Buttons

Button Description
Export WebAR Scene Runs the full export pipeline. Shows a validation dialog if there are warnings.
Preview in Browser Starts a local HTTP server and opens the exported scene in your default browser. Also shows the LAN URL for testing on a mobile device.
Open Output Folder Opens the output folder in your file manager.