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Range WebAR Exporter

Export your Blender scenes to Augmented Reality on any mobile browser — no app required.

Range WebAR Exporter is a Blender 2.79 addon that takes your 3D models and turns them into a self-contained WebAR experience: a folder with an index.html you can upload to any web host and open on a phone.

Under the hood it uses Three.js and WebXR, following an 8thWall-style workflow — a static GLB model plus a JavaScript animation layer.


What you can do with it

  • Place 3D models on real-world surfaces with Surface Placement (hit-test)
  • Anchor models to printed images with Image Tracking
  • Preview models in a plain 3D viewer with no AR
  • Add JS-driven animations (rotation, float, pulse, spin) without baking keyframes
  • Make objects interactive — tap to trigger actions
  • Add hotspot annotations with text, image, audio, and links
  • Configure materials with Classic (Phong) or PBR shading
  • Wire up behaviors visually with the WebAR Node Tree

Requirements

Requirement Details
Blender 2.79
Browser Chrome or Safari on iOS/Android with WebXR support
HTTPS Required for real AR (Surface Placement, Image Tracking). Not needed for Viewer mode.

How it works

Blender Scene  ──►  Range WebAR Exporter  ──►  webar_output/
                                                 ├── index.html
                                                 ├── scene.glb
                                                 ├── scene.json
                                                 ├── styles.css
                                                 ├── runtime/
                                                 └── textures/

The exporter produces a ready-to-deploy folder. Upload it to any static web host (GitHub Pages, Netlify, your own server) and share the URL.


Quick navigation

  • :material-download: Installation
    Install the addon in Blender 2.79

  • :material-rocket-launch: Quick Start
    Export your first scene in 5 minutes

  • :material-tune: Main Panel
    All scene-level export settings

  • :material-cube: Object Panel
    Per-object behavior, materials, hotspots

  • :material-graph: Node Tree
    Visual wiring of animations and events

  • :material-file-code: scene.json Reference
    Full schema for the exported scene file


License

GPL v3 — see license details.