Hotspots¶
Hotspots are interactive annotation points anchored to positions in 3D space. In the AR scene they appear as floating icons — tap one to open a panel with a title, description, image, audio, or a link.
Creating a hotspot¶
Hotspots are created from Empty objects.
- Press
Shift+A→ Empty → Plain Axes (or any Empty type) - Position the Empty where you want the annotation to appear in AR space
- In Properties → Object → WebAR Object, check Hotspot
- Fill in the hotspot fields
Placement tip
Think in 3D: position the Empty at the feature you want to annotate — on a button, near a connector, above a component. The runtime converts Blender's Z-up coordinates to Three.js Y-up automatically.
Hotspot properties¶
| Property | Type | Description |
|---|---|---|
| Hotspot | Bool | Enables this Empty as a hotspot. |
| Icon | Enum | The icon shown for the floating marker. |
| Title | String | Header text shown in the popup panel. |
| Description | String | Body text shown below the title. |
| Image | File (JPG/PNG) | Optional image shown in the panel. |
| URL | String | Optional external link opened in a new browser tab. |
| Audio | File (MP3/OGG) | Optional audio clip played when the hotspot is opened. |
Icons¶
| Value | Appearance |
|---|---|
info |
ℹ️ Information circle |
star |
⭐ Star |
camera |
📷 Camera |
location |
📍 Location pin |
Multiple hotspots¶
You can have as many hotspots as needed. Add one Empty per annotation point. Each gets its own name and content.
A common pattern for a product model:
Empty "MotorInfo" → position: top of the motor
Empty "ChargePort" → position: USB port area
Empty "SerialLabel" → position: bottom plate
Coordinate system¶
Hotspot positions are stored in Three.js Y-up space. The exporter automatically converts from Blender's Z-up:
You don't need to do anything — just position the Empty normally in Blender.
Asset files¶
Images and audio files are copied to the textures/ subfolder of the output directory during export. Use relative paths in the hotspot fields (the file picker in Blender handles this automatically).
Supported formats:
| Asset | Formats |
|---|---|
| Image | .png, .jpg, .jpeg, .webp, .gif |
| Audio | .mp3, .ogg |