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Object Nodes


AR Object

Node ID: WEBARNodeObject

Represents a Blender object in the node tree. Other nodes connect to this one to apply behaviors.

Inputs:

Socket Type Description
Scale Float Scale multiplier (currently informational — does not affect runtime)

Outputs:

Socket Type Description
Object Object Passes the object reference to connected animation or event nodes

Properties:

Property Description
Object The Blender object this node represents. Pick it from the dropdown.
Behavior Static / Animated / Interactive — mirrors the per-object setting in the Object panel

Note

The AR Object node is the source in every node chain. Animation and event nodes connect their inputs to the Object output of an AR Object node.


Scene Output

Node ID: WEBARNodeSceneOutput

The export root marker. Every node tree must contain exactly one Scene Output node or the tree will not be compiled.

The node has no inputs or outputs — it simply signals to the exporter that this node tree should be processed.

Usage: Add it once to any node tree you want to compile. Its position doesn't matter.