Object Nodes¶
AR Object¶
Node ID: WEBARNodeObject
Represents a Blender object in the node tree. Other nodes connect to this one to apply behaviors.
Inputs:
| Socket | Type | Description |
|---|---|---|
| Scale | Float | Scale multiplier (currently informational — does not affect runtime) |
Outputs:
| Socket | Type | Description |
|---|---|---|
| Object | Object | Passes the object reference to connected animation or event nodes |
Properties:
| Property | Description |
|---|---|
| Object | The Blender object this node represents. Pick it from the dropdown. |
| Behavior | Static / Animated / Interactive — mirrors the per-object setting in the Object panel |
Note
The AR Object node is the source in every node chain. Animation and event nodes connect their inputs to the Object output of an AR Object node.
Scene Output¶
Node ID: WEBARNodeSceneOutput
The export root marker. Every node tree must contain exactly one Scene Output node or the tree will not be compiled.
The node has no inputs or outputs — it simply signals to the exporter that this node tree should be processed.
Usage: Add it once to any node tree you want to compile. Its position doesn't matter.